Tuesday, December 2, 2014

Surviving Shadow of Revan

SWTOR: Shadow of Revan

courtesy swtor.com

Early access for the Shadow of Revan expansion has arrived! Follow me on Twitch because I'll be streaming throughout the week. Here's an idea of what you can look forward to.


First, everybody needs to open up their skills and choose a specialization again. Next, you'll want to check the trainer to see if you need to buy anything that changed significantly.

Finish up by reading through Utilities and grabbing the ones you think will help you play the way you want. These can easily be changed so long as you're out of combat.

The site has been updated so Discipline overviews are part of the menu bar at the top of every page.

Train Crew Skills

New expansion, new crafting materials. Head over to the crew skills area to train then start up a quick mission so you can harvest from the new planets. Remember you can send out 6 companions on missions now.

UI Setup

If you play a spec with DoTs or lots of procs, take a few minutes to open the UI editor and decide what options you want to use for the new highlight feature.

Abilities buffed by procs and debuffs applied by you are now highlighted for easier tracking. The buff bar is also its own UI element and no longer attached to your player portrait. You can move it wherever you like.


You may have the Prelude to the Shadow of Revan quest available to you on your ship. This will take you through the three flashpoints that led up to the expansion in Solo mode. That's right - Flashpoints important to the storyline can be experienced by solo players.


After getting an odd holocall on your ship, you'll want to head to the pirate port on Rishi to investigate. This is a pretty lighthearted planet with various gangs and feathery natives to satisfy in the name of gaining experience towards level 60.

At some point during the main storyline, an opportunity to continue your class story pops up. Inquisitors speak to an old ally with some questions about how you'd like to handle the assets you acquired during your rise to power.

Rishi is the location of both new Flashpoints and The Ravagers Operation. Blood Hunt and the Battle of Rishi have Solo modes if you prefer to handle them that way.

Yavin 4

The story heats up as you head to Yavin 4, a location absolutely steeped in the Dark Side of the Force. Massive temples are visible through thick forest including the Temple of Sacrifice Operation.

It becomes obvious that an alliance is necessary to handle threats Revan presents on Yavin - Empire and Republic share a landing zone.

Although the atmosphere is tense, the number of quests on Yavin is actually similar to Oricon. This will become a reputation daily hub once the initial push to level 60 is over. Enjoy discovering and attempting to thwart the Revanites' plans. If you've read "Revan" you'll probably be very hyped.

Monday, November 24, 2014

SWTOR Level 60 Stalker Set Bonus

New Stalker Set Bonus

Information from a Shadow of Revan press event came out today. Pretty Little Sith has a great writeup on what she got to play and took a photo of the new Assassin DPS set bonus.

Stalker's Gear

This is a 7 piece set that now includes bracers and belt at 192 gear rating.

2: Ball Lightning and Leeching Strike of Psychokinetic Blast and Serenity Strike increase damage dealt by 2% for 15 seconds.

4: Reduces the cooldown of Recklessness or Force Potency by 15 seconds.

6: After activating Voltaic Slash and Thrash or Clairvoyant Strike and Double Strike your next Assassinate and Maul or Spinning Strike and Shadow Strike will critically hit. This effect can only occur once every minute.

These look solid, but they're definitely not as big a deal as our old constant critical chance on Thrash. I like that our new abilities trigger bonus damage. It makes them seem a bit more interesting.

Not long until December, everybody!

Thursday, November 13, 2014

Inquisitor and Consular Disciplines Stream

Inquisitor and Consular Disciplines

SWTOR developers go into detail about Inquisitor and Consular disciplines.

The stream started with Sorcerors and Sages, which is outside of the scope of this blog (and was partially featured during the very first Discipline showcase.)


Most of the skill points you may move around pre-3.0 are now utilities (damage reduction while stunned, extra stealth levels, instant whirlwind.)

Overload can be spec'd to root enemies.

Any Assassin spec can pick up extra duration of Force Shroud.

Force Speed removes movement-impairing effects.

Assassin's Shelter is available to any spec as a utility.

One ability per Discipline gains a root application.

Force Cloak increases movement speed by 50%.

Individual Disciplines

There are pretty minor changes in the actual discipline skills, most of which were already mentioned earlier this week.

Serenity is the new name for Shadow's old Balance spec.

Important Raid Debuffs

Darkness' Thrash and Lacerate reduce healing on targets in addition to Discharge reducing Accuracy.

Deception's Maul applies an armor debuff.

Both Hatred and Deception apply 5% more Force damage taken debuff.

Death Field makes targets take extra damage from area attacks.

Tuesday, November 11, 2014

Sith Assassin 3.0 Overview

Sith Assassin Overview - SWTOR 3.0

Sith Assassin SWTOR 3.0
Courtesy swtor.com

Today's Assassin developer blog highlights some changes we'll see in update 3.0.

All Assassins

  • Force Cloak does not prevent healing done or received.
  • Lacerate's cost and damage adjusted
  • Charge Mastery is now passive
  • Exploitive Strikes is passive (but only 5% crit chance)
  • Thrashing Blades is passive (5% more damage on Thrash, Lacerate, Assassinate, Voltaic Slash, Leeching Strike, and 3 less Force cost)

New Utilities

  • Audacity: 2.5 sec CD reduction on Overload and Recklessness grants 1 extra charge
  • Shroud of Madness: Force Cloak provides 2 seconds of Force Shroud
  • Dark Stability: Deflection makes you immune to stun, sleep, lift, and incapacitation


  • Passive: Increased shield absorption by 30% for 20 seconds when you use Recklessness
  • Passive: Lacerate deals more damage to targets with an accuracy debuff
  • New: Depredating Volts - upgrade to Force Lightning


  • Passive: Increased critical chance and damage bonus of Lacerate
  • Increased damage on Lacerate, Voltaic Slash, and Assassinate
  • New: Ball Lightning - upgrade to Shock
  • Surging Charge only procs off of melee attacks to prevent Discharge wasting a Static Charge


  • Passive: Death Field spreads Discharge and Creeping Terror to other targets it hits, provided one enemy already has these DoTs
  • New: Demolish - upgrade to Crushing Darkness. Makes targets take 5% more Force damage
  • New: Leeching Strike - Deals weapon damage and heals user for 50% of damage done


The changes shown so far look pretty solid. Both DPS specs get some improved AoE capability and some old Force management talents are passive.

Spreading DoTs with Death Field should make target swapping a lot quicker than it is right now. Providing an additional 5% Force damage as Hatred finally adds some group utility (in a way.)

The new Darkness and Deception abilities sound a bit boring, but we know other classes are getting plain abilities to replace old ones as well.

It doesn't seem like there will be major playstyle changes, which I gladly welcome compared to the massive overhaul we had around 2.0.

Utilities look promising from a PvP standpoint. We all know how annoying crowd control spam is (thanks for nothing, Resolve.) Now we have some options to let us stay in the thick of battle and a better likelihood of escaping without needing to blow multiple cooldowns.

Check out more from the developer stream.